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To get an idea of what these variants are, we must delve into the genre’s history.Īrguably the first game to pioneer the genre actually came out in 1990. There are variants on this formula, of course. There’s also generally an economy system to these games, as killing the bad guy horde rewards you with currency with which to buy more and better towers. They have different properties that can help defend your territory against the horde that usually follows a set path. The primary weapon of choice in these types of games are – you guessed it – towers. They are, fundamentally, games where you must defend a territory against a relentless horde of enemies of some kind. In case you didn’t play games the early 2010’s, here’s a primer on what the tower defense genre actually is. So what happened to this once uber-popular genre? We take a look at the history of the genre and what may have caused its decline.

Most new entries seem unoriginal, with little to set them apart from other games. Zombies franchise has moved away from tower defense altogether. While these games are still being made, they don’t captivate nearly as many players. Fast forward to today and tower defense games are a fraction of the gaming cultural juggernaut they once were.
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(On how to actually pull that off, see Arthur from Fire Emblem.However, that was a decade ago. It’s all unfortunately just bad, not the B-movie so-bad-it’s-good kind of bad. Sam Hain’s voice makes me want to rip out my own eardrums, and Jane Doe can’t pronounce the word “ amalgam” to save her life.
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The main character, Jack, speaks like a monotone android version of Casey Kasem. There’s one thing I can’t let it off the hook for: Hero Defense has some of the most teeth-grindingly awful voice acting in recent gaming. The only issue is that, as far as I can tell, you can’t change the zoom level on missions, which doesn’t really affect play but effectively means you’re always watching tiny figures running around below as if from a distant hilltop. In terms of gameplay itself, it’s pretty smooth. Sure, you have the heroes instead of towers, but in practice that’s a negligible difference (and other TD games also have heroes).
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Otherwise, though, it’s almost interchangeable with about a zillion similar games you can download for free from Google Play.
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The only appreciable difference is that you pay full price up front ($12.74 on Steam as of this writing) rather than pissing it away on in-game microtransactions. On the broadest level, Hero Defense just feels like a glorified mobile game. You have Jack the vampire hunter Barrows the priest/gravedigger (because a barrow is a grave, get it?) Sam Hain (har har) the annoying fire witch Jane Doe (again, har har) the reanimated corpse (kind of a Frankenstein shout-out) and Wylde Halfblood, the, er, half-werewolf? The names and background stories are all ridiculous and basically inconsequential, since the story is nearly nonexistent, and the tongue-in-cheekness of it all makes it amusing enough. The characters are kind of fun, generic horror tropes (I assume deliberately so). Your homebase is the town, which features several buildings where you can train heroes and spend your resources on further upgrades. Like most of these games I’ve played, you can replay maps on higher difficulty levels and complete challenges to earn more money and experience. The character leveling system isn’t very deep, but it’s satisfying enough.
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It’s all very straightforward, with a simple skill tree for each character, and weapons you can upgrade by inserting magical runes which are activated during battle.

Enemies don’t attack, they just advance on the map’s endpoint. Like other TD’s, there are several lanes down which enemies move, and your job is to kill them all before they reach a certain point on the map. You play as a group of five heroes, and instead of building and upgrading stationary towers, as is the norm in these games, you move your heroes around the map and upgrade their powers as you go. Hero Defense: Haunted Island is a tower defense game that employs a similar cartoonishly horror aesthetic. (I always get schooled in online multiplayer games, regardless of the genre.) I also especially liked the cartoonish “horror”-y elements of that game (if you haven’t played it, you spend a lot of time fighting the undead, and later becoming the undead) and its MMO offspring, World of Warcraft. I did play Warcraft III on PC wayyyy back in the early aughts, and I liked that game for the story and the RPG-like, level-uppable heroes rather than the strategy per se, and was not at all interested in multiplayer competition. I think I may have played DotA once or twice, but if I did I don’t remember it clearly enough to distinguish it from other tower defense games.
